โœˆ FINAL APPROACH

One radar scope. Four slices of sky. Everybody's planes, nobody's fault.
"Your quadrant! YOUR QUADRANT!" "He just LEFT my quadrant!"

๐Ÿ—ผ Open a Tower

1โ€“8 controllers. The sky gets dealt out when the shift starts.

๐ŸŽง Join a Crew

Towers hiring

  • No towers hiring โ€” open one!

๐Ÿ† Top Towers โ€” most planes worked

#CrewPlanes๐Ÿ›ฌ๐Ÿ›ซShiftsTimeTraffic
No shift has been worked yet. The scope is dark and waiting.

How it works

๐Ÿงญ The sky is dealt out

Four quadrants, split across the crew. Only YOU can command planes in your slice โ€” the moment one crosses the line, it's someone else's problem.

๐Ÿ›ฌ Arrivals want down

Tap a plane, give it heading, altitude and speed. Cross the runway threshold aligned, at altitude 1, slowed up โ€” or it goes around and loops back into the mess.

๐Ÿ›ซ Departures want out

Every departure has a named gate on the edge of the scope. Get it there at altitude 3 or it counts as lost.

๐Ÿ’ฅ Same altitude = bad day

Two blips merging at one altitude is a midair: โˆ’3 hearts. Altitude is your best friend โ€” stack them, then sort them.

โ›ฝ Fuel is a countdown

Every plane runs a clock. Flame-outs cost hearts, and planes drifting off the wrong edge do too. Ten hearts, no refills.

๐ŸŒฉ๏ธ The storm doesn't care

From shift 3 a storm cell drifts across the scope. Three seconds inside and a plane is gone. Traffic ramps every shift until the crew cracks.